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3ds max 高级PF粒子脚本展示教程-3dmax视频教程网

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<div class="ContentBody"><span class="iptcom-title"><strong>中文名</strong>:&nbsp;</span>3ds max 高级PF粒子脚本展示教程</div><div class="iptcom"><span class="iptcom-title"><strong>英文名</strong>:&nbsp;</span>CG Academy Particle Flow Scripting 1 The Pflow Script Show </div><div class="iptcom"><br />&nbsp;</div><div class="iptcom"><p class="inner_content"><span class="post_origin_img"><img alt="IPB Image" src="../../../article/UploadPic/2010-7/2010730026291.jpg" border="0" name="post_img" /></span><br />CG Academy Particle Flow Scripting 1 - THE PFLOW SCRIPT SHOW该DVD视频教程官方于2008年12月底最新发行的一张Max 9.0的高级高级Particle Flow粒子脚本展示教程。让我们在08年最后时光多充实自己的CG技能,为来年做好准备,让自己的CG技术比同行有创新与突破!这也是这张教程的目的,艺无止境,学于致用。 <br /><img alt="IPB Image" src="../../../article/UploadPic/2010-7/2010730027230.jpg" border="0" name="post_img" /><br /><br /><br />在此教程中,用户需要掌握三维数学,熟悉标准的粒子流流系统,通过一个工作的知识创造粒子流。该教程将告诉您如何获得更大的控制粒子流,通过其全面的MAXScript(脚本)准入,将给你所需要的技能,建立自己的工作剧本,运营商和测试。<br />In the first part of our two part Scripting Particle Flow series, Bobo introduces us to the inner workings of Particle Flow and how we can take total control of Particle Flow via MAXScript. The tutorial will show you the standard structures of Particle Flow scripts, how particle channels are accessed and altered, and how you can easily modify the standard examples to create a plethora of real world production ready practical examples.<br /><br />This tutorial requires the user to have a grasp of 3D mathematics, be familiar with the standard Particle Flow system and have a working knowledge of creating Particle Flows. The tutorial will show you how to gain greater control of Particle Flow via its comprehensive MAXScript access, and will give you the skills needed to create your own working scripted Operators and Tests.<br /><br />教程相关章节内容:<br /><br />Chapter 01: MAXScript In PFlow<br />In the first chapter Bobo explains how Particle Flow works &quot;under the hood&quot;. How channels define particles, and how you can change channel values via MAXScript.<br /><br />Chapter 02: Script Structure Example<br />Then he runs you through an example pflow Script Operator, explaining how a pflow script is structured and how it acts on your particles.<br /><br />Chapter 03: Birth Script<br />Each area of script access in PFlow has a default example script. Bobo explains how the default Birth Script functions here...<br /><br />Chapter 04: Script Operator<br />Next he goes on to explain what the default Script Operator code does.<br /><br />Chapter 05: Script Test<br />And the same for the Script Test default code.<br /><br />Chapter 06: Every Step Update<br />The Every Step update script also has default code. Bobo explains it here...<br /><br />Chapter 07: Final Step Update<br />And the last example is the Final Step default script.<br /><br />Chapter 08: Practical Examples - Birth Script<br />In the next section of the tutorial Bobo shows you how to create your own scripted Birth Operator. This example births particles on a regular &quot;virtual&quot; grid in 3D space.<br /><br />Chapter 09: Colour By Speed<br />This Script Operator example shows how you can set a particles colour, based on its speed.<br /><br /><br /><br />Chapter 10: Looping Particles<br />Here Bobo explains how to make your particles loop seamlessly.<br /><br />Chapter 11: Delete By Time Gradient<br />In this Scripted Operator he shows how you can set particle lifespan based on the emitters progress along a splines length.<br /><br />Chapter 12: Force Wiring<br />A number of Operators (notably Force) can have their effect specified via a value stored in one of the 4 standard script channels. Here Bobo shows you how you can use this to give per particle Force effects.<br /><br />Chapter 13: Speed Magnitude By Object<br />Here Bobo shows you how you can use an animated reference object to control the speed magnitude (but NOT direction) of your particles.<br /><br />Chapter 14: Speed Mag Vs Object<br />This Script Test shows how you can also test a particles speed magnitude against that of your animated reference object.<br /><br />Chapter 15: Speed Direction Vs Object<br />And its also possible to test your particles against the reference object direction of travel. This example shows just how...<br /><br />Chapter 16: Geometry Volume<br />And we wrap up with this Script Test which shows how you can test if a particle is inside the volume of a poly mesh object.<br /></p></div>
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